project overview:
for The Blacksmith, I served as the sound designer, responsible for creating and implementing all audio elements for a cinematic scene and broader game environment.
role: sound designer
software used: Logic Pro, Final Cut Pro, wwise
responsibilities:
+ created original sound assets, including effects, ambient sounds, and musical elements.
+ conducted sound research to ensure contextual accuracy within game environment and enhance immersive experience.
+ edited and mixed sound assets into video game using wwise.
+ conducted play testing to identify and resolve any audio issues.